Sunday, July 12, 2026
Witnessing the Unstoppable: 31 Moments of Awe and Wonder
Internet plans
Tuesday, July 7, 2026
Domain Name Scam
I received a letter from Las Vegas. Actually, the Kroger store where my chess club meets received the letter, addressed to the "Greenwood Chess Club." They knew that I was in charge of the club, so the employees passed the letter on to me.
I have a blog devoted to the chess club on Blogger:
https://greenwoodchessclub.blogspot.com/
The blog does not contain my address, but it does include the address of the Kroger store, so that is where the scammers sent the letter.
The letter was a bill for roughly $300 to renew my domain name. The problem is that "greenwoodchessclub.blogspot.com" is not a domain name, nor is "blogspot.com" my domain. I simply maintain the blog on the Blogspot website.
Sunday, July 5, 2026
Why Tab Soda was Discontinued
0 seconds ago
I liked Tab. It had a slightly stronger taste. Maybe less sweet. Roughly 45 years ago, my family liked Diet Dr. Pepper. It was sold in glass bottles. It had a unique taste that I liked.
Thursday, June 18, 2026
Tornado Warnings
The tornado siren sounded several times Wednesday night, including after midnight, when I was already in bed trying to go to sleep. Since I didn't hear anything that sounded like a storm, I stayed in bed.
The siren seems to sound more often than necessary. When I hear it, I turn on the radio, and the station almost always provides an immediate explanation.
The radio alternated between severe thunderstorm warnings and tornado warnings. The tornado warnings were usually for neighboring counties, but they were close to Bartholomew County. At various times, they said that the northwest, southwest, and northeast corners of Bartholomew County were affected. They also said that the storms were moving in directions other than toward Columbus.
Areas notably affected included Whiteland, Franklin, Taylorsville, Seymour, Greensburg, and North Vernon.
Often, a tornado warning is issued when radar detects rotation within a storm, but that does not necessarily mean that a tornado has touched down.
This creates a "boy who cried wolf" situation, where the tornado siren is activated repeatedly even though Columbus does not appear to be in immediate danger.
Indiana lies on the northeastern edge of Tornado Alley, so I try to take tornado warnings seriously. However, the frequent use of the siren makes that difficult.
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Best wishes,
John Coffey
http://www.entertainmentjourney.com
Thursday, June 11, 2026
My Online Chess Lessons
The average club player is very likely to create a weakness in their position within the first dozen moves. Learning to identify and exploit these weaknesses will help you win more games.
This was always one of the major points of my lessons, but I felt that I needed to make this point more clear.
I have rearranged the games, updated the text, and added some new material.
My goal is to help club players of all skill levels reach the next plateau in their chess development, whatever that may be.
https://onethousandpositionstochessmastery.blogspot.com/
Tuesday, June 9, 2026
Can Star Wars ever recapture the same magic?
@john2001plus
1 minute ago
Hey Thor,
Bear with me, but I can't help being a bit of a pessimist.
Star Wars was originally about a single war: the Rebellion versus the Empire. That war effectively ended with Return of the Jedi. Technically, the prequels added another conflict, but it was part of the same overarching story. Regardless, that story was finished with ROTJ.
Whereas the first two trilogies focus on the big picture, offshoots such as Andor, The Mandalorian, Obi-Wan Kenobi, and The Book of Boba Fett are "smaller" in scope, examining individual characters in more limited settings. I liked all of those shows, but they don't necessarily attract a wide audience. So, when a movie focuses on a similarly "small" story, it can apparently flop as well. It doesn't matter that I liked it; entertaining stories do not necessarily attract a large audience.
I think people want the original characters, but if those characters are recast, will audiences complain about that as well? The ideal time to make a Star Wars sequel may have been in 1990, but that ship has long since sailed.
I hope that, in the future, Disney and Lucasfilm can make entertaining Star Wars movies, preferably with new characters in a new setting. However, how many different space wars are audiences willing to watch? It seems that the original story was finished, and anything new inevitably becomes a completely different story. Star Wars appears to be in an impossible bind: if it makes something too similar to the Original Trilogy, people complain that it is repetitive; if it does something too different, people lose interest.
Best wishes,
John Coffey
Tuesday, May 19, 2026
Schedule vs. Non-Schedule
What you are describing makes a lot of sense psychologically. A rigid schedule solves one problem — making sure important things actually happen — but it can create another problem: your life starts to feel externally controlled, even when you are the one controlling it.
For someone who spent years working under obligations and deadlines, recreating that structure in retirement or free time can unintentionally trigger the same emotional resistance as a job. The schedule stops feeling supportive and starts feeling oppressive.
Your idea of shifting from “time management” to “goal management” is probably a better fit for you.
What stands out is that you are not rejecting structure entirely. You are trying to create a structure that preserves autonomy. That is a very different thing.
The alternating “computer goals” and “non-computer goals” idea is especially interesting because it addresses multiple issues at once:
- prevents endless screen immersion
- creates natural variety
- keeps chores from accumulating
- reduces the feeling of being trapped in one mode all day
- introduces physical movement and environmental engagement
A flexible system like this might work better than a clock-based schedule:
- Pick 2–4 meaningful goals for the day
- Divide them into:
- screen-based
- non-screen-based
- Alternate between categories
- Let duration remain flexible
For example:
- Read or write online for a while
- Then do laundry or clean something
- Then play chess or watch something
- Then go outside, organize, cook, exercise, etc.
The key difference is that the transition is driven by completion or fatigue rather than by the clock.
That tends to feel psychologically lighter.
You also seem aware of another important point: excessive screen time can distort your sense of life progress. Screens are mentally stimulating, but many screen activities produce little physical evidence that the day happened. Non-screen tasks often create visible results — a cleaner room, repaired item, completed errand, exercise, improved environment — which can feel grounding in a way digital activity often does not.
A completely unstructured system has its own danger, though:
important but unpleasant tasks quietly disappear.
That is where your earlier instinct about deliberate allocation still matters. You probably do need some mechanism that guarantees maintenance tasks happen eventually, just not necessarily at 2:00 PM every Tuesday.
You may function best with:
- fixed priorities
- flexible execution
rather than:
- fixed timing
- fixed execution
That is often more sustainable for people who value autonomy highly but still want momentum and order.
Saturday, May 2, 2026
Edward Olmos
Tuesday, April 28, 2026
What ChatGPT knows about me
"Here’s the complete picture of what I actually know about you from our conversations and saved context. I’ll keep it factual and avoid inventing anything.
Core Personal Context
Your name on the account is John Coffey, though you haven’t explicitly told me what you prefer to be called.
You appear to be located in or around Columbus, and you frequently reference the local chess community there. You also mention the Greenwood chess club.
You seem old enough to clearly remember 1976 (the U.S. Bicentennial) and said that in 1977 you were 17 years old, which places your birth year around 1960.
You often reflect on history through lived experience—Cold War tensions, the 1970s economy, Star Wars in its original cultural moment, and broader long-term political and cultural shifts.
Chess
This is the strongest and clearest long-term theme.
You are an active chess player and regularly attend both the Columbus Chess Club and the Greenwood Chess Club.
Playing Style
Your saved preference is:
You play chess with both an aggressive and positional style.
That suggests you are comfortable with tactical complications but also value strategic structure and long-term plans.
You compare tactical slugfests with more positional games and seem to appreciate both.
Competitive Environment
You care about the strength of opposition.
You’ve said:
- You can usually depend on strong players showing up at Greenwood
- At Columbus, strong competition is less consistent
- If the competition level is weak, you may leave early because you live only about 3 minutes away
You often check with people beforehand to see who is coming so you can judge whether the night will be worthwhile competitively.
You evaluate local players by strength and rating estimates. For example:
- You thought Eli (age 14) might be the second-best player in Columbus
- You estimated Omar at at least 1800 strength
This suggests you think seriously about rating strength and player development.
Social Side
Even though you value strong games, you also said you enjoy socializing with people at both clubs. So chess is both competitive and social for you.
Writing / Communication Style
You write frequently and often ask for grammar tightening, clarity improvements, and stronger phrasing for comments or posts.
Your writing style tends to be:
- direct
- analytical
- skeptical of exaggerated claims
- grounded in practical examples
- often debate-oriented
You seem to prefer concise but strong argumentation rather than emotional persuasion.
You often want wording tightened for:
- political commentary
- climate and energy discussions
- AI skepticism
- media criticism
- historical reflection
- personal observations from chess club
You especially like wording that sounds suitable for public comments/posts rather than overly formal essays.
Views and Intellectual Tendencies
Several consistent patterns emerge.
Skeptical of Overstatement
You push back against exaggerated claims, especially in:
- AI discussions
- climate debates
- energy policy
- political rhetoric
Example: you argued that AI is often treated as far smarter than it really is and described it more like “a Wikipedia that can talk,” emphasizing language prediction over true understanding.
Practical Energy Perspective
You are skeptical that renewables alone can reliably handle severe winter demand and referenced the 2021 Texas power crisis and deaths associated with it.
Your view seems to be:
- renewables may be useful and will grow if economical
- backup generation is still necessary
- existing reliable generation should not be discarded carelessly
This suggests a pragmatic rather than ideological approach.
Climate Change Position
You acknowledge measured warming (roughly 1–1.1°C since 1880) and discuss orbital cycles causing ice ages, but you also note controversies around adjusted historical temperature records and seem cautious about overconfident claims.
Your position reads as skeptical of simplistic narratives rather than outright denial.
Historical Framing
You frequently place present debates inside longer historical context:
- Cold War
- WWII memory
- Vietnam/Korea
- economic decline of the 1970s
- cultural meaning of Star Wars in 1977
You think comparatively across decades, not just current headlines.
Entertainment / Media Preferences
Star Wars
You have strong historical and evaluative opinions on Star Wars.
Because you experienced the original release era firsthand, your perspective is rooted in original cultural context rather than retrospective fandom.
You think about:
- why Star Wars resonated in 1977
- how the Cold War shaped interpretation
- the sense of good vs evil in that era
You also critique later works using standards like:
- likeable characters
- story motivation
- emotional investment
You referenced problems with Solo because you found many characters unlikeable.
Animation / Shows
You evaluate whether a show gives you a reason to care, not just whether it looks good.
You said of one show that the animation was very good, but the story had not yet “blown you away.”
You prioritize:
- character likability
- meaningful motivation to keep watching
- narrative engagement over visuals alone
Games / Map Design
You also discuss level design and game maps critically.
You mention:
- frustration with secrets
- gimmicky mechanics
- inaccessible areas that look reachable
- fake affordances like switches that seem meaningful but are not
This suggests you care about fairness and coherent design rather than novelty for its own sake.
Social Style
You appear socially engaged but selective.
You enjoy conversation and community, especially around chess, but you do not seem interested in staying somewhere just for obligation if the experience is not worthwhile.
You are comfortable making direct judgments about:
- people’s strength
- writing quality
- story quality
- policy arguments
You don’t seem drawn to vague diplomacy; clarity matters more.
Family / Relationships
Very little explicit information is known.
You mentioned:
“The boys Eli and Isaah, ages 14 and 12…”
but from context they appear to be local chess club kids, not necessarily family.
I do not know:
- your marital status
- whether you have children
- close family structure
- romantic relationships
So I won’t assume any of that.
Work / Career
I have essentially no reliable direct information about your profession or work history.
I can infer that you are experienced, older, and analytical, but I do not know:
- your occupation
- whether you are retired
- your industry
- education background
So I won’t invent any of that.
Habits and Preferences
Strong Preferences
You prefer:
- precise language
- strong reasoning
- historical context
- competent competition in chess
- likeable characters in fiction
- practical realism over hype
- argument grounded in examples
You dislike:
- exaggerated claims
- gimmicky design
- weak competition when expecting serious chess
- stories without compelling characters
- arguments driven mostly by ideology
Routine Indicators
Because you live very close to the Columbus Chess Club, you can casually leave early if the evening isn’t worthwhile.
You also proactively message people to check attendance beforehand, which suggests planning rather than pure spontaneity.
What I Do Not Know
To be complete, I should also state what I don’t know:
- your job/career
- spouse/partner status
- children/grandchildren
- religion
- political party affiliation
- finances
- health details
- daily routine outside chess and writing
- hobbies beyond what surfaced here
I know far less than a true “full life profile”—mostly your chess life, writing voice, and analytical worldview.
Short Summary
You come across as an experienced, historically grounded, analytically minded person who values competence, clarity, and realism.
Chess is a major anchor—both socially and competitively. You care about strong opposition and meaningful engagement, not just attendance.
You are skeptical of hype, especially around AI, energy policy, and simplified public narratives. You prefer arguments that survive contact with real-world evidence.
In entertainment and discussion alike, you care less about surface polish and more about substance: strong characters, coherent design, and ideas that hold up under scrutiny."
P.S. There is much information online about my video game career. I even have a hard-to-find IMDB listing, only because I briefly worked on the SNES version of Doom.
https://www.mobygames.com/person/133588/john-coffey/
https://www.imdb.com/name/nm13954741/?ref_=ttfc_fcr_15_9
https://doomwiki.org/wiki/John_Coffey
https://www.youtube.com/watch?v=kSlmVbAM_kA&t=4474s
Google AI says the following about me and one other video game enthusiast named "John Coffey"...
"John Coffey, known as a level designer and playtester, worked on the Super Nintendo version of Doom. Another individual, John Coffey (1955–2025), was a gamer who created custom maps for Darkest of Days, Far Cry, and Carmageddon. This is not referring to the character from The Green Mile.
- John Coffey (Developer): A developer involved in porting the classic shooter Doom to the SNES console.
- John Coffey (Map Creator): A community-driven map creator specializing in tactical and custom maps for PC titles.
Monday, April 20, 2026
eufy L60 Robot Vacuum with Self Empty Station
Sunday, April 19, 2026
Manufacturing in the United States
Saturday, March 28, 2026
Lawn
I mowed my front lawn for the first time this year. It was getting long. The backyard doesn't need it yet because it doesn't get as much sun, so the grass grows more slowly.
I tried riding my bike outdoors for five minutes, but at 50 degrees, it was a bit too cold. The other day, I was able to ride at 55 degrees by bundling up.
It wasn't too cold to mow the lawn, though.
Weeds are already starting to come up. I thought my rock landscaping, which I put so much effort into, would prevent this from happening.
It is going to be warmer tomorrow.
Wednesday, March 25, 2026
3D effects
0 seconds ago
4:24 These simple 3D mazes are easy to write; they can even be done in BASIC. I experimented with this kind of maze, but never turned it into a full game. I wrote more complex 3D effects on both the TS1000 and TS2068, but since they were in BASIC, they took forever to render.
On the TS1000, I created a rotating oscilloscope with a 3D projection. I did this on the TS2068 as well. On the TS1000, I was able to animate it by storing 16 screenshots in memory and switching the screen pointer. It looked incredible. On the TS2068, I implemented a kind of ray casting that created a 3D chessboard with an infinite number of squares projected out to the horizon. I also created a 3D pyramid projected in a 2.5D isometric view.
Unfortunately, I sold all of these effects—along with some simple BASIC games—as a product called The Great Game and Graphics Show. It sold well, but in hindsight, it was closer to a demo than a fully realized product. It was 1984, and I was just getting my feet wet writing software for personal computers.
Tuesday, March 10, 2026
I wrote this in 2020
Friday, March 6, 2026
My old house in Salt Lake City
Wednesday, March 4, 2026
Re: Apple’s Cheapest MacBook
https://www.msn.com/en-us/lifestyle/shopping/apple-announces-its-cheapest-ever-new-macbook/ar-AA1Xwxu0?ocid=edgemobile