Friday, March 15, 2024

The Game of Risk - Numberphile

https://www.youtube.com/watch?v=RdooKXXcWWc

I wrote a Risk AI for the Sega Genesis in the mid-90s.  My algorithm was brute force trying to look a few moves ahead.  It was computationally intensive and evaluated moves on the chances of success.  This resulted in an aggressive approach that wanted to move a large army attacking countries one at a time.

The lead programmer didn't like my AI and wanted to use his own.  I convinced his manager that my algorithm was winning and he told the lead programmer to use my code.  However, the lead programmer used his own AI instead.

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