I had not played DOOM for at least 15 years. Playing it again makes me happy. This is partly because of nostalgia, but I think that the game play is the best.
Playing on the Ultra Violent difficulty level feels a bit stressful. This used to be no problem, but I struggle to get through the levels. The game has "jump scares" where monsters will suddenly ambush you.
The resolution of DOOM is only 320x200. This wasn't much of an issue back in 1993, where standard CRT monitors were typically 640x480. But playing on a modern screen makes the game look chunky. This is similar to my vision before my recent cataract surgery. BTW, the SNES and Gameboy Advance versions ran at half this resolution, making the game look even more blurry.
There are alternate downloadable DOOM engines that support higher resolution and maybe more detailed graphics.
Playing on the Ultra Violent difficulty level feels a bit stressful. This used to be no problem, but I struggle to get through the levels. The game has "jump scares" where monsters will suddenly ambush you.
The resolution of DOOM is only 320x200. This wasn't much of an issue back in 1993, where standard CRT monitors were typically 640x480. But playing on a modern screen makes the game look chunky. This is similar to my vision before my recent cataract surgery. BTW, the SNES and Gameboy Advance versions ran at half this resolution, making the game look even more blurry.
There are alternate downloadable DOOM engines that support higher resolution and maybe more detailed graphics.
No comments:
Post a Comment